

When you test this theory I have implemented, you will notice Sonic being able to go fast even in ball form and farther too. All these factors are because there is a strong gravity code in place and if the player is not holding a left or right direction in the pad, the old saying, "gravity brings you down" rings soundly. The usual complaint was Sonic wouldn't "roll fast on a slope" or "roll fast along the ground" and "would drop instantly". After playing this game many times, I see nothing wrong with the physics. Most of those complaining said a slew of complaints. It's not the story people mind, it's the actual gameplay For starters let's get one thing straight. Eggman (Robotnik.), after losing to Sonic on Angel Island plots his revenge by bringing the old enemies of the genesis/megadrive days to kill Sonic. The story is razor thin, akin to the razor thin plot points of the Genesis/Megadrive days. Because seriously: A bad Sonic game by critics is a good Sonic game by users A good sonic game by critics is a bad Sonic game by users? That is a serious let down and a disgrace to the word, "fanbase". This is either from Oldschool fans that were expecting an experience akin to the Genesis/Megadrive days, or Newschool fans that I might deem "Brain-drained" of logic and reason. Before this humble reviewer placed his piece, notice that there are a lot of negative scores.

This is either from Oldschool fans that were expecting an experience akin to the After the recent disappointments that had plagued the Sonic Franchise, Sega went back to the creator of the Sonic Advance/Rush game developer DIMPS to give Sonic fans a game that finally is worthy of the name Sonic.

After the recent disappointments that had plagued the Sonic Franchise, Sega went back to the creator of the Sonic Advance/Rush game developer DIMPS to give Sonic fans a game that finally is worthy of the name Sonic.
